

but i know that its only speculation but it seems that DnD could grow to be insanely lonely unless they are able to hold a very very respectable player base over the long haul.Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSOFT . Set in the fantasy world of Tyria, the game follows the re-emergence of the Destiny’s Edge, a warrior guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has gotten under control of Tyria in the time since the original Guild Wars . The game takes place in a world with a story that progresses in instanced environments.


Maybe im wrong and maybe the PvE will grow to a level that its just fun to play. I just dont know where players will be once the honeymoon is over in DnD? Corrent me if im wrong but wont it be people just seeing each other in clan holdings, and other than a huge siege when it happens there wont be much interaction? where will the core players be left? Maybe im ignorant here but will they be ablet o make the claim that in a huge world like Agon, they can easily and often find other players. "well you can still find fights in RoA" That kind of got me to thinking.ĭnD 6 months from now when some people leave for other games, or back to RoA, or butthurt from losing in pvp over and over. but one thing I noticed while watching twitches of people trying new dawn is when mentioning RoA they all said. There are lots of things that I like about RoA and lots I like about DnD. with vanilla / unholy wars / roa / and now new dawn. Ok not trying to bash DnD at all, im just trying to think objectively.ĭarkfall from the beginning of time was a "huge interest" then it fades down to the people that wont let it go.
